Vulture K'nex Coaster (New Way to the Top Competition)
#21
Posted 04 March 2013 - 06:07 PM
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#22
Posted 24 March 2013 - 05:39 PM
Thanks!Looks pretty good to me!
Ok, I will do that.Not much to comment on right now, but make sure to connect the two side of the hill together on the bottom, example(third pic on my latest Blue Streak recre update where the bottom of the "tunnel" is http://www.sscoaster...html#post377646 )
I would like to color code it but I don't have that many pieces of the same color.So ehm... since there is no track, I can't say it's smooth or anything. I can say that your structure is absolutely not color-coded, which I think is a shame.
Updateish. I don't feel like typing so onto the pictures.
Before
After
Closer view
Overviewish picture
Another View with new supports, don't mind Slinky in the background
Closer view
AAnndd that's it! Please comment(Be harsh!) and have great day!
Edited by timtimlaz, 24 March 2013 - 05:41 PM.
#23
Posted 24 March 2013 - 05:46 PM
Take one type of piece, for say granites, greens, gray 3Ds, blue 3Ds, and light blue rods, etc. use all those pieces you have then once you run out use the other pieces: yellows, reds, dark blue 3Ds and purple 3Ds
If you have an obscene amount of green rods (like me, their amount compared to granites is like 2:1) then use granites and then keep the greens until you run out and need to use reds.
I actually really like the turn, it looks really good. Try to use a longer train if you can.
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#24
Posted 24 March 2013 - 06:04 PM
I agree with CoasterGeek about using a longer train and color coding, BTW. Great job so far!
Edited by SCM, 24 March 2013 - 06:15 PM.
#25
Posted 24 March 2013 - 11:37 PM
The Jungle Beast Luminous Infernal Hurricane Forbidden Mine Expedition Sleigh Ride Volcanic Doomfire Rorschach Terminator: Clash of the Machines Rock'n'Rolla
#26
Posted 24 April 2013 - 07:25 PM
Video:
SDC10152_zps44502a8b.mp4 Video by timonator1 | Photobucket
So yeah. It does go pretty fast but I kinda like it like that
Comment if you feel like it. I don't really care.
#27
Posted 25 April 2013 - 02:03 AM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#28
Posted 25 April 2013 - 01:40 PM
The Jungle Beast Luminous Infernal Hurricane Forbidden Mine Expedition Sleigh Ride Volcanic Doomfire Rorschach Terminator: Clash of the Machines Rock'n'Rolla
#29
Posted 25 April 2013 - 02:25 PM
For the size of the loop that you have, the pull-in and pull out are very tight. I would suggest at least lengthening the valley into the loop to make it not look quite so square. At least you have lots of speed to play about with it.
So just lengthen the pullin?
Lengthen your pullin about a gray, as ^ said. Also, mirror your pullout as close as possible to your pullin.
So are you technically saying just shift it over a gray?
#30
Posted 25 April 2013 - 03:15 PM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#32
Posted 08 May 2013 - 02:14 PM
1- Time Traveler 2- Magnum XL-200 3- The Voyage 4- Velocicoaster 5-Iron Gwazi 6- Phantom's Revenge 7- The Beast 8- The Legend 9- Tiested Timbers 10- Steel Vengeance
Follow me on Instagram @coastergeek987
Credit Count: 305
#33
Posted 08 May 2013 - 05:46 PM
Edited by IOAgeek, 08 May 2013 - 08:42 PM.
#34
Posted 08 May 2013 - 06:07 PM
LMAO!!!I'm a test video too!
Everything looking great overall! Your loop should have a half-circle at the top of it. Then, from where the track is vertical, it should bend slightly, and then go sharper as it goes down. This will make for a better looking loop. The pullout closer to the camera in the bottom picture should be pushed up a bit, it's sharp right now. By the way, color coding is entirely up to the builder, but it does look better when color coded, unless the right colors are chosen in the right places. I'm with the others when they say they want you to color code it, but it's entirely up to you.
Edit 2: I'm not saying you NEED to have your coaster color coded. It's up to you, and it looks like you don't want to color code it and that's perfectly fine; it is your coaster after all.
Edited by SCM, 08 May 2013 - 07:01 PM.
#35
Posted 08 May 2013 - 06:26 PM
Move the loop over a granite rod. Then it'll look better. And PLEASE color code!
Psh, you kids and your color coding. I remember Gump and CC10 doing these huge color schemed rides and they were just levels above everything else. Oasis, Nitro, etc. Now we have you guys coming in and making a scene because some guy doesn't feel like sorting his plastic toys.
Currently compiling a massive list
#36
Posted 08 May 2013 - 06:27 PM
Now I have a big straight spot.
Not to be harsh or hatefull, but you pretty much have a straight loop there. It's an oval with flat sides.
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#37
Posted 08 May 2013 - 06:56 PM
#38
Posted 08 May 2013 - 07:52 PM
Yes I know how badly shaped it is. Just showing where I am currently at. I am not going to color code this so far since I don't really see why it's a big deal. Yes it does make it look overall cleaner and better but I don't feel like it and none of my pieces are sorted. Maybe my next coaster though. And Max I don't really care because I know how badly it's shaped.
Don't get put down by this, but Timonator, you've been here for two years now. There have been a ton of models that were built during those years, plenty of examples on everything really. But a comment like:"I don't see why colour coding is a big deal." that's just weird. Of course, it's your model and your build, but if you want to provoke positive reactions you should know how to take on a build by now, you've been here long enough to know what kind of reactions to expect when you show something to the public. You are either not trying or caring for it much. I know you have the potential to build a killer coaster, and you've already shown that in the first part of the thread, expect others to nitpick on such details. When there are a ton of people commenting about the same flaw, yes it can be annoying but it may very well mean that there is indeed a flaw and that you should look into that. For now though, leave it be.
The first version of the loop was a lot better than what you have now, I don't know what you tried to do, but you did something wrong along the build. If you can revert to the old shape, it will only needs a few minor tweaks to make it a lot better.
You wanted harsh, there you go. Nonetheless you have ton of potential, it's you who can make things happen.
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#39
Posted 08 May 2013 - 08:42 PM
LMAO!!!
Everything looking great overall! Your loop should have a half-circle at the top of it. Then, from where the track is vertical, it should bend slightly, and then go sharper as it goes down. This will make for a better looking loop. The pullout closer to the camera in the bottom picture should be pushed up a bit, it's sharp right now. By the way, color coding is entirely up to the builder, but it does look better when color coded, unless the right colors are chosen in the right places. I'm with the others when they say they want you to color code it, but it's entirely up to you.
Edit 2: I'm not saying you NEED to have your coaster color coded. It's up to you, and it looks like you don't want to color code it and that's perfectly fine; it is your coaster after all.
Sorry stupid spell check and me typing fast don't go together with me, trust me!!!!