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Falcon

invert it's a lie s33s sees

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#41 metallicais1337

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Posted 24 March 2009 - 09:35 PM

Wait, what about the coaster at your local park? Is that still under construction? :P

Oh, and nice station! Sort of glitchy, but cool idea. I was thinking of another way to do flying seats, similar to Phoenix's (CD) restraints "switch".

Anyways, I thought this had been an invert all along? Whatever. I just want pics and vids :P

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#42 ~stεεlspectrum~

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Posted 25 March 2009 - 05:41 PM

^^ I will come back to it after a few more coasters.
^ The new coaster at the park is still under construction...turns out, those flyer cars were for something else. I don't know if I can go take some pictures today, but I know that construction will continue. Also, the coaster will be getting a spine very soon.


#43 MP thrill rides

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Posted 25 March 2009 - 05:58 PM

That station is so sick! how the heck does it work though?

[SIGPIC][/SIGPIC]


#44 msoccerkidm

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Posted 25 March 2009 - 07:58 PM

^im guessing the 2 side things movie the seats on the car up, and then snap into a connector, and voilla, your flying.

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thanx CC10

#45 ~stεεlspectrum~

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Posted 27 March 2009 - 08:55 AM

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Comment!


#46 qwertyuiop

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Posted 27 March 2009 - 09:12 AM

The only thing I see is that it is good. keep building!

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#47 the_burrito_master

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Posted 27 March 2009 - 09:42 AM

well I don't really like the spine like that I think the new age invert spin is like the one i used on power glide.

only my suggestion looks good though!


#48 MP thrill rides

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Posted 27 March 2009 - 10:16 AM

Make a spine but connect the tube supports strait to the spine like how I did it on ironman.

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#49 da master826

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Posted 27 March 2009 - 03:30 PM

For everyone who is asking:
To make a chain guide you take a load of half-moons, spacers, blue rods, and tiny black/green connectors. To make one unit take the blue rod, attach a half moon to it by the middle connector, put 4 blue spacers (or 1 grey and one blue) on the blue rod, then hold all of the spacers together with another half moon attached also on the middle connector. For a better detailed pic look at Jesper's launch. There's one on there.

[SIGPIC][/SIGPIC]Posted Image
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#50 ~stεεlspectrum~

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Posted 27 March 2009 - 03:41 PM

^ But how do you connect it to the track?
^^ It wouldn't benefit me in any way, and it wouldn't look as good...
^^^ That made no sense.
Thanks guys!

Well I am having a little trouble getting the spin right...I will make a NL coaster of what I have planned for this coaster.

Comment!


#51 ~stεεlspectrum~

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Posted 27 March 2009 - 04:14 PM

DP, but with pictures...

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I'm not sure what I should do after the loop, but I want there to be some low-to-the-ground turns like on Maverick.
I'm having trouble heartlining the half-spin right after the launched lift hill without making it too sharp...I'm going to try it without flexis first.

I appreciate comments, even if there's not much to say!


#52 the_burrito_master

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Posted 27 March 2009 - 04:48 PM

I personally think you should do a full zero g roll.


#53 ~stεεlspectrum~

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Posted 30 March 2009 - 07:33 PM

^ I'm thinking that's what I'm going to do now. That's why it's turning the other way.

Well I ran over to the park to get some more pictures today...

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As it turns out, construction workers made a small mistake. The track after the half-twist is the wrong pieces...it should be changed for a full zero-G pretty soon.

Comment!


#54 metallicais1337

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Posted 30 March 2009 - 08:05 PM

So I'm assuming that if it's a full zero-g, then they're going to have to move the, uh, WHOLE coaster because a, um, WALL is in the way. Oh, and there's hundreds of important construction elements lying around uselessly :P

Just kidding. Anyways, looks nice, smooth, and heartlined. I like it!

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#55 knexems

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Posted 30 March 2009 - 08:12 PM

^I think he will have the zero-g roll turn to the left.

So the lift is a launch?

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#56 the_burrito_master

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Posted 30 March 2009 - 08:44 PM

That last support is very very stressed use 8 gray's going up the whole thing.

Dang smooth though.


#57 ~stεεlspectrum~

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Posted 30 March 2009 - 09:35 PM

^^^ Thanks.
^^ Yes, the lift is a launch. I'm going to try to hook up a really fast motor to the lift, and use gear reduction to power it up the lift. I'd rather not have to use rubber bands and reset it every time :(
^ That's because the track doesn't want to twist. Once I finish that piece of track, it should hopefully not be so stressed. And besides, it's just not my style of tubes.

Only three comments?!


#58 metallicais1337

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Posted 30 March 2009 - 09:59 PM

^If you're using gear reduction, that'll create LOTS of torque. You'd be better off doing a direct-connection drill launch. No torque involved there.

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#59 RightWayTrey

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Posted 30 March 2009 - 10:01 PM

^What's wrong with torque?


The roll looks nice so far...

Will the lift start out slow and then launch?

I will be looking forward to this!

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#60 DDRman732865

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Posted 31 March 2009 - 08:53 AM

^If you're using gear reduction, that'll create LOTS of torque. You'd be better off doing a direct-connection drill launch. No torque involved there.


He still needs torque to get the train up the hill. He just also needs speed to get it past the gears.

I wonder if there is a way to make ^'s drill launch for inverts. There's probably a way.






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