#41
Posted 24 March 2009 - 09:35 PM
Oh, and nice station! Sort of glitchy, but cool idea. I was thinking of another way to do flying seats, similar to Phoenix's (CD) restraints "switch".
Anyways, I thought this had been an invert all along? Whatever. I just want pics and vids
http://www.youtube.com/metallicais1337
^My YouTube Channel (FL Studio songs, Custom Guitar Hero charts)^
#42
Posted 25 March 2009 - 05:41 PM
^ The new coaster at the park is still under construction...turns out, those flyer cars were for something else. I don't know if I can go take some pictures today, but I know that construction will continue. Also, the coaster will be getting a spine very soon.
#43
Posted 25 March 2009 - 05:58 PM
[SIGPIC][/SIGPIC]
#44
Posted 25 March 2009 - 07:58 PM
thanx CC10
#45
Posted 27 March 2009 - 08:55 AM
Comment!
#46
Posted 27 March 2009 - 09:12 AM
[TheSUCKCrew] 4:23 pm: bored isn't an emotion, it's a reaction on Saturday Night Live
#47
Posted 27 March 2009 - 09:42 AM
only my suggestion looks good though!
#48
Posted 27 March 2009 - 10:16 AM
[SIGPIC][/SIGPIC]
#49
Posted 27 March 2009 - 03:30 PM
To make a chain guide you take a load of half-moons, spacers, blue rods, and tiny black/green connectors. To make one unit take the blue rod, attach a half moon to it by the middle connector, put 4 blue spacers (or 1 grey and one blue) on the blue rod, then hold all of the spacers together with another half moon attached also on the middle connector. For a better detailed pic look at Jesper's launch. There's one on there.
[SIGPIC][/SIGPIC]
Intimidator305, El Toro, Maverick, Harry Potter and the Forbidden Journey, Top Thrill Dragster
#50
Posted 27 March 2009 - 03:41 PM
^^ It wouldn't benefit me in any way, and it wouldn't look as good...
^^^ That made no sense.
Thanks guys!
Well I am having a little trouble getting the spin right...I will make a NL coaster of what I have planned for this coaster.
Comment!
#51
Posted 27 March 2009 - 04:14 PM
I'm not sure what I should do after the loop, but I want there to be some low-to-the-ground turns like on Maverick.
I'm having trouble heartlining the half-spin right after the launched lift hill without making it too sharp...I'm going to try it without flexis first.
I appreciate comments, even if there's not much to say!
#52
Posted 27 March 2009 - 04:48 PM
#53
Posted 30 March 2009 - 07:33 PM
Well I ran over to the park to get some more pictures today...
As it turns out, construction workers made a small mistake. The track after the half-twist is the wrong pieces...it should be changed for a full zero-G pretty soon.
Comment!
#54
Posted 30 March 2009 - 08:05 PM
Just kidding. Anyways, looks nice, smooth, and heartlined. I like it!
http://www.youtube.com/metallicais1337
^My YouTube Channel (FL Studio songs, Custom Guitar Hero charts)^
#55
Posted 30 March 2009 - 08:12 PM
So the lift is a launch?
]
<---If only...
#56
Posted 30 March 2009 - 08:44 PM
Dang smooth though.
#57
Posted 30 March 2009 - 09:35 PM
^^ Yes, the lift is a launch. I'm going to try to hook up a really fast motor to the lift, and use gear reduction to power it up the lift. I'd rather not have to use rubber bands and reset it every time
^ That's because the track doesn't want to twist. Once I finish that piece of track, it should hopefully not be so stressed. And besides, it's just not my style of tubes.
Only three comments?!
#58
Posted 30 March 2009 - 09:59 PM
http://www.youtube.com/metallicais1337
^My YouTube Channel (FL Studio songs, Custom Guitar Hero charts)^
#59
Posted 30 March 2009 - 10:01 PM
The roll looks nice so far...
Will the lift start out slow and then launch?
I will be looking forward to this!
Valleyfair Recres:..........My Tutorials:......
................Steel Venom................Automatic Station Gates.......
..........Corkscrew...................Automatic Drill Launch....
...Round About................Auto on/off switch..
#60
Posted 31 March 2009 - 08:53 AM
^If you're using gear reduction, that'll create LOTS of torque. You'd be better off doing a direct-connection drill launch. No torque involved there.
He still needs torque to get the train up the hill. He just also needs speed to get it past the gears.
I wonder if there is a way to make ^'s drill launch for inverts. There's probably a way.
The Jungle Beast Luminous Infernal Hurricane Forbidden Mine Expedition Sleigh Ride Volcanic Doomfire Rorschach Terminator: Clash of the Machines Rock'n'Rolla